That’s how you can create a kitten from LUX Blox. You need 63 squares, 36 trigons and 4 small black axles. The toolkit used: LUX STEAM Inventor (or any larger toolkit containing both LUX squares and trigons). You can purchase it from our webshop.
Symmetry: Culture and Science. Poly-Universe in School Education Editor: György Darvas Volume 31, Number 1, 1-112, 2020 The new issue of the Symmetrion journal is devoted to experiences with the use of the STEAM toolkit Poly-Universe in and out of the classroom. The issue relies on the outcomes of the Poly-Universe in School Education Erasmus+[…]
There are many things in common between Craftbot, as the leading brand of 3D-printers and Experience Workshop STEAM Network. Both Craftbot and Experience Workshop have a strong commitment to offering cutting-edge technologies for future generations as serious games, which can lead to real innovations even in a classroom environment. CraftBot Education (https://craftbot.com/education/) and Experience[…]
Vårt Hallå STEAM-team besökte Ulvilan lukio den 20 januari 2020. Vi förverkligade två olika workshops, var och en på 1 h 30 min. Inalles deltog 80 elever i evenemanget som var en del av skolans speciella “Vetenskapsvecka”. I den första workshopen bjöd Kristóf Fenyvesi och Johan Stén eleverna att testa den praktiska robotverktygssatsen 4Dframe Mechatronics. Eleverna var ivriga[…]
Upptäckter, kreativitet, vetenskap och språkinlärning med hjälp av historia och fantasi, en del av Svenska Kulturfondens Hallå! -program Den svensk-finska STEAM Learning Day erbjuder olika slag av STEAM aktiviteter. En del grundar sig på olika förbindelser mellan vetenskap och konst inom ramen för den svensk-finska historien. HALLÅ STEAM! organiseras som en form av dramapedagogik, berättande eller rollspel,[…]
Announcement (March 19, 2020) The CADGME 2020 Program Committee and the Organizing Committee monitored closely the situation with the COVID-19 pandemic that affects many countries, almost all of the world. In such a situation, it has been decided to postpone the CADGME 2020 conference by one year and to have a CADGME 2020-21 conference June[…]
Are you interested in participating in a STEAM learning course? Would you like to provide a STEAM learning course to teachers at your institution? Let it be a daycare centre, a school, university, community centre – let’s discuss it. Contact us at email@example.com An example for a 4-hour training: Collaborative problem-solving through multidisciplinary & phenomenon-based learning STEAM-ing[…]
Synergies in Action!
Invite Experience Workshop’s STEAM education events, festivals, interactive exhibitions, workshops, conferences and seminars to your institution!
Tools & Products
Browse among the best tools for multidisciplinary & phenomenon-based STEAM education!
RESEARCH & Resources
Our international team of education researchers design and conduct surveys and provides scientific support in various fields of STEM, STEAM and art&science education, innovation, leadership and management.
In cooperation with our international partners, we offer working solutions, excellent tools, applications and expertise in preparing proposals and managing STEM / STEAM, art&science projects.
Experience Workshop Global STEAM Network
Experience Workshop has been started in 2008 as a collaborative effort of mathematicians, artists, toy-makers, craftsmen, teachers, parents and children. Over the years, we have grown into an open STEAM community: a professional network of educators, researchers and artists, and a creative agency in the field of STEAM (Science, Technology, Engineering, Arts and Mathematics) education.
Events, research, teacher training, STEAM products, educational tours in Finland
"One’s mind, once stretched by a new idea, never regains its original dimensions." Oliver Wendell Holmes
Dr. Kristóf Fenyvesi
Experience Workshop Finland
Dr. Osmo Pekonen
Science Coordinator in Finland
Experience Workshop Finland
Dr. Eleonóra Stettner
Dr. Zsolt Lavicza
Experience Workshop-New York